# areaCount

> The number of Profiler Areas that you can profile.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Profiling](/engine/6000.0/script-reference/unityengine/profiling.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static int areaCount { get; }
```

### Remarks

This number is build constant right now, as [ProfilerArea](/engine/6000.0/script-reference/unityengine/profiling/profilerarea.md) is an enum. Try not to rely on it staying the same throughout the lifetime of the editor instance though, as this is prone to change in the future.
