# forceVariation

> The variation of the magnitude of the force to be applied.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float forceVariation { get; set; }
```

### Remarks

A random value between 0 and forceVariation is used and added to the force magnitude.  The forceVariation can be negative to randomly reduce the force magnitude.

Additional Resources: [PointEffector2D.forceMagnitude](/engine/6000.0/script-reference/unityengine/pointeffector2d/forcemagnitude.md).
