# drag

> The linear drag to apply to rigid-bodies.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float drag { get; set; }
```

### Remarks

The drag coefficient is applied in addition to the standard [Rigidbody2D](/engine/6000.0/script-reference/unityengine/rigidbody2d.md) drag coefficient to provide additional drag in the effector area.
