# angularDrag

> The angular drag to apply to rigid-bodies.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float angularDrag { get; set; }
```

### Remarks

The angularDrag coefficient is applied in addition to the standard [Rigidbody2D](/engine/6000.0/script-reference/unityengine/rigidbody2d.md) angular drag coefficient to provide additional angular drag in the effector area.
