# IsValid<U>(U)

> Returns the vality of the current Playable.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.0/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

## IsValid\<T>(T)

```csharp
public static bool IsValid<U>(this U playable) where U : struct, IPlayable
```

### Parameters

**** (T): The [Playable](/engine/6000.0/script-reference/unityengine/playables/playable.md) used by this operation.

### Returns

| Type                                                          | Description                                                                                                                                                                                                                                                   |
| ------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the [Playable](/engine/6000.0/script-reference/unityengine/playables/playable.md) is properly constructed by the [PlayableGraph](/engine/6000.0/script-reference/unityengine/playables/playablegraph.md) and has not been destroyed, false otherwise. |

### Remarks

Use this templated extension method on any type that inherits from [IPlayable](/engine/6000.0/script-reference/unityengine/playables/iplayable.md).
