# RebindPlayableGraphOutputs()

> Rebinds each PlayableOutput of the PlayableGraph.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.0/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.DirectorModule

```csharp
public void RebindPlayableGraphOutputs()
```

### Remarks

This function updates the [PlayableOutput](/engine/6000.0/script-reference/unityengine/playables/playableoutput.md)s binding information. It should be used if a component has been added or deleted. New [Animator](/engine/6000.0/script-reference/unityengine/animator.md), [AudioSource](/engine/6000.0/script-reference/unityengine/audiosource.md) and NotificationReceiver objects can be discovered this way without rebuilding the graph.
