# GetGenericBinding(Object)

> Returns a binding to a reference object.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.0/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.DirectorModule

```csharp
public Object GetGenericBinding(Object key)
```

### Parameters

**** (\[Object]\(/engine/6000.0/script-reference/unityengine/object)): The object that acts as a key.

### Returns

| Type                                                            | Description |
| --------------------------------------------------------------- | ----------- |
| [Object](/engine/6000.0/script-reference/unityengine/object.md) |             |

### Remarks

In Timeline this is the track to bind an object  to. This typically corresponds to the [PlayableBinding.sourceObject](/engine/6000.0/script-reference/unityengine/playables/playablebinding/sourceobject.md) in the PlayableAsset.
