# sideAngleVariance

> The angle variance centered on the sides of the platform. Zero angle only matches sides 90-degree to the platform "top".

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

> **Warning:**
>
> **Removed.** PlatformEffector2D.sideAngleVariance has been deprecated. Use PlatformEffector2D.sideArc instead
>
> **Upgrade to** [PlatformEffector2D.sideArc](/engine/6000.0/script-reference/unityengine/platformeffector2d/sidearc.md)

```csharp
public float sideAngleVariance { get; set; }
```

### Remarks

Increasing thesideAngleVariance allows the definition of what is a "side" to be expanded beyond the surfaces perpendicular to the platform "top".  For instance, if the [Effector2D](/engine/6000.0/script-reference/unityengine/effector2d.md) source was a [CircleCollider2D](/engine/6000.0/script-reference/unityengine/circlecollider2d.md) then the sides could be set to an arc on either side of the circle.

Additional Resources: [PlatformEffector2D.sideBounce](/engine/6000.0/script-reference/unityengine/platformeffector2d/sidebounce.md), [PlatformEffector2D.sideFriction](/engine/6000.0/script-reference/unityengine/platformeffector2d/sidefriction.md).
