# DeleteShape(int)

> When destroying a shape at the specified shapeIndex, all other shapes that exist above the specified shapeIndex will have their shape indices updated appropriately.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public void DeleteShape(int shapeIndex)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The index of the shape stored the [PhysicsShapeGroup2D](/engine/6000.0/script-reference/unityengine/physicsshapegroup2d.md).

### Examples

```csharp
using UnityEngine;
using UnityEngine.Assertions;

public class Example : MonoBehaviour
{
    void Start()
    {
        // Create a shape group.
        var shapeGroup = new PhysicsShapeGroup2D();

        // Add two Circles to the shape group.
        shapeGroup.AddCircle
            (
                center: Vector2.left,
                radius: 1f
            );
        var shapeIndex = shapeGroup.AddCircle
            (
                center: Vector2.right,
                radius: 1f
            );

        // Add a Box to the shape group.
        shapeGroup.AddBox
            (
                center: new Vector2(3f, 2f),
                size: new Vector2(1f, 1f)
            );

        // Validate the contents.
        Assert.AreEqual(1 + 1 + 1, shapeGroup.shapeCount);
        Assert.AreEqual(1 + 1 + 4, shapeGroup.vertexCount);
        Assert.AreEqual(PhysicsShapeType2D.Circle, shapeGroup.GetShape(0).shapeType);
        Assert.AreEqual(PhysicsShapeType2D.Circle, shapeGroup.GetShape(1).shapeType);
        Assert.AreEqual(PhysicsShapeType2D.Polygon, shapeGroup.GetShape(2).shapeType);

        // Delete the second Circle shape.
        shapeGroup.DeleteShape(shapeIndex);

        // Validate the contents.
        Assert.AreEqual(1 + 1, shapeGroup.shapeCount);
        Assert.AreEqual(1 + 4, shapeGroup.vertexCount);
        Assert.AreEqual(PhysicsShapeType2D.Circle, shapeGroup.GetShape(0).shapeType);
        Assert.AreEqual(PhysicsShapeType2D.Polygon, shapeGroup.GetShape(1).shapeType);
    }
}
```
