# useAdjacentEnd

> When the value is true, then the shape will use the adjacentEnd feature. When the value is false, then the shape will not use the adjacentEnd feature.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool useAdjacentEnd { get; set; }
```

### Remarks

This property is identical to [EdgeCollider2D.useAdjacentEndPoint](/engine/6000.0/script-reference/unityengine/edgecollider2d/useadjacentendpoint.md).

**NOTE**: This property is only used when the [shapeType](/engine/6000.0/script-reference/unityengine/physicsshape2d/shapetype.md) is [PhysicsShapeType2D.Edges](/engine/6000.0/script-reference/unityengine/physicsshapetype2d/edges.md).
