# Minimum

> Uses a Minimum algorithm when combining friction or bounciness i.e. the minimum of the two values is used.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
Minimum = 3
```

### Remarks

Given two friction or bounciness values, the Minimum algorithm used is: `valueA < valueB ? valueA : valueB`.
