# Average

> Uses an Average algorithm when combining friction or bounciness.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
Average = 0
```

### Remarks

Given two friction or bounciness values, the Average algorithm used is: `(valueA + valueB) * 0.5`.
