# dynamicFriction

> The friction used when already moving. This value is usually between 0 and 1.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public float dynamicFriction { get; set; }
```

### Remarks

A value of 0 feels like ice, 1 feels like rubber.
