# maxRotationSpeed

> The maximum angular speed of a rigid-body per physics update. Increasing this can cause numerical problems.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static float maxRotationSpeed { get; set; }
```
