# SyncTransforms()

> Apply Transform changes to the physics engine.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public static void SyncTransforms()
```

### Remarks

When a [Transform](/engine/6000.0/script-reference/unityengine/transform.md) component changes, any [Rigidbody](/engine/6000.0/script-reference/unityengine/rigidbody.md) or [Collider](/engine/6000.0/script-reference/unityengine/collider.md) on that [Transform](/engine/6000.0/script-reference/unityengine/transform.md) or its children may need to be repositioned, rotated or scaled depending on the change to the [Transform](/engine/6000.0/script-reference/unityengine/transform.md). Use this function to flush those changes to the physics engine manually.
