# sleepAngularVelocity

> The default angular velocity, below which objects start sleeping (default 0.14). Must be positive.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

> **Warning:**
>
> **Removed.** The sleepAngularVelocity is no longer supported. Use sleepThreshold. Note that sleepThreshold is energy but not velocity.

```csharp
public static float sleepAngularVelocity { get; set; }
```

### Remarks

See the [Physics Overview](/engine/6000.0/manual/physics-section/physics-overview.md) in the manual for more information about Rigidbody sleeping. This can be overridden per rigidbody using [Rigidbody.sleepAngularVelocity](/engine/6000.0/script-reference/unityengine/rigidbody/sleepangularvelocity.md).

This value is usually changed in `Edit->Project Settings->Physics` inspector instead of from scripts.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        Physics.sleepAngularVelocity = 0.1f;
    }
}
```
