# minPenetrationForPenalty

> The minimum contact penetration value in order to apply a penalty force (default 0.05). Must be positive.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

> **Warning:**
>
> **Removed.** Use Physics.defaultContactOffset or Collider.contactOffset instead.

```csharp
public static float minPenetrationForPenalty { get; set; }
```

### Remarks

This value is usually changed in `Edit->Project Settings->Physics` inspector instead of from scripts.
