# UV2BlendAndFrame

> With the TextureSheetAnimationModule enabled, this contains the UVs for the second texture frame, the blend factor for each particle, and the raw frame, allowing for blending of frames.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

> **Warning:**
>
> **Deprecated.** ParticleSystemVertexStreams is deprecated. Please use ParticleSystemVertexStream instead.

```csharp
UV2BlendAndFrame = 32
```
