# meshIndices

> Specifies a mesh index for each particle.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.ParticleSystemJobs](/engine/6000.0/script-reference/unityengine/particlesystemjobs.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public readonly NativeArray<int> meshIndices { get; }
```

### Remarks

The mesh index determines the mesh Unity uses to render a particle.
