# TwoGradients

> Use a random value between 2 color gradients for the ParticleSystem.MinMaxGradient.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
TwoGradients = 3
```
