# Constant

> Use a single constant for the ParticleSystem.MinMaxCurve.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
Constant = 0
```

### Remarks

The value returned will always be the same.
