# textureClipThreshold

> Discards particles when they spawn on an area of the Texture with a value lower than this threshold.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public float textureClipThreshold { get; set; }
```

### Remarks

Additional Resources: [ParticleSystem.ShapeModule.textureClipChannel](/engine/6000.0/script-reference/unityengine/particlesystem/shapemodule/textureclipchannel.md), [ParticleSystem.ShapeModule.texture](/engine/6000.0/script-reference/unityengine/particlesystem/shapemodule/texture.md).
