# gradientMin

> Set a gradient for the lower bound.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public Gradient gradientMin { get; set; }
```

### Remarks

Useful when [ParticleSystem.MinMaxGradient.mode](/engine/6000.0/script-reference/unityengine/particlesystem/minmaxgradient/mode.md) is set to [ParticleSystemGradientMode.TwoGradients](/engine/6000.0/script-reference/unityengine/particlesystemgradientmode/twogradients.md).
