# MinMaxGradient

> A single constant color for the entire gradient.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

## MinMaxGradient(Color)

A single constant color for the entire gradient.

```csharp
public MinMaxGradient(Color color)
```

### Parameters

**** (\[Color]\(/engine/6000.0/script-reference/unityengine/color)): Constant color.

## MinMaxGradient(Gradient)

Use one gradient when evaluating numbers along this Min-Max Gradient.

```csharp
public MinMaxGradient(Gradient gradient)
```

### Parameters

**** (\[Gradient]\(/engine/6000.0/script-reference/unityengine/gradient)): A single gradient for evaluating against.

## MinMaxGradient(Color, Color)

Randomly select colors based on the interval between the minimum and maximum constants.

```csharp
public MinMaxGradient(Color min, Color max)
```

### Parameters

**** (\[Color]\(/engine/6000.0/script-reference/unityengine/color)): The constant color describing the minimum colors to be evaluated.**** (\[Color]\(/engine/6000.0/script-reference/unityengine/color)): The constant color describing the maximum colors to be evaluated.

## MinMaxGradient(Gradient, Gradient)

Randomly select colors based on the interval between the minimum and maximum gradients.

```csharp
public MinMaxGradient(Gradient min, Gradient max)
```

### Parameters

**** (\[Gradient]\(/engine/6000.0/script-reference/unityengine/gradient)): The gradient describing the minimum colors to be evaluated.**** (\[Gradient]\(/engine/6000.0/script-reference/unityengine/gradient)): The gradient describing the maximum colors to be evaluated.
