# ringBufferMode

> Configure the Particle System to not kill its particles when their lifetimes are exceeded.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public ParticleSystemRingBufferMode ringBufferMode { get; set; }
```

### Remarks

Rather than using the particle lifetimes to kill particles, the system replaces particles with new ones when there are more particles than specified in Max Particles. Additional Resources: [ParticleSystem.MainModule.ringBufferLoopRange](/engine/6000.0/script-reference/unityengine/particlesystem/mainmodule/ringbufferlooprange.md).

### Examples

```csharp
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
    private ParticleSystem ps;

    void Start()
    {
        ps = GetComponent<ParticleSystem>();
    }

    void Update()
    {
        var main = ps.main;
        main.ringBufferMode = ParticleSystemRingBufferMode.PauseUntilReplaced;
    }
}
```
