# isStopped

> Determines whether the Particle System is in the stopped state.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public bool isStopped { get; }
```

### Remarks

This property is true after a call to [ParticleSystem.Stop](/engine/6000.0/script-reference/unityengine/particlesystem/stop.md) stops the system, if a non-looping system finishes playing and all its particles die, or if the system has not yet played.

[ParticleSystem.IsAlive](/engine/6000.0/script-reference/unityengine/particlesystem/isalive.md) is also false when the system is in the stopped state.
