# OverlapBoxCommand

> Create an OverlapBoxCommand.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

## OverlapBoxCommand(Vector3, Vector3, Quaternion, QueryParameters)

Create an OverlapBoxCommand.

```csharp
public OverlapBoxCommand(Vector3 center, Vector3 halfExtents, Quaternion orientation, QueryParameters queryParameters)
```

### Parameters

**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)): The center of the box.**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)): The half of the size of the box in each dimension.**** (\[Quaternion]\(/engine/6000.0/script-reference/unityengine/quaternion)): The orientation of the box.**** (\[QueryParameters]\(/engine/6000.0/script-reference/unityengine/queryparameters)): Structure for specifying additional parameters for a batch query such as layer mask, hit triggers.

### Remarks

The query is run in the default physics scene.

## OverlapBoxCommand(PhysicsScene, Vector3, Vector3, Quaternion, QueryParameters)

Create a OverlapBoxCommand.

```csharp
public OverlapBoxCommand(PhysicsScene physicsScene, Vector3 center, Vector3 halfExtents, Quaternion orientation, QueryParameters queryParameters)
```

### Parameters

**** (\[PhysicsScene]\(/engine/6000.0/script-reference/unityengine/physicsscene)): The physics scene to run the overlap box query in.**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)): The center of the box.**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)): Half of the size of the box in each dimension.**** (\[Quaternion]\(/engine/6000.0/script-reference/unityengine/quaternion)): The orientation of the box.**** (\[QueryParameters]\(/engine/6000.0/script-reference/unityengine/queryparameters)): Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.
