# OnBecameInvisible()

> Called when the renderer is no longer visible to any camera.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)

```csharp
public void OnBecameInvisible()
```

### Remarks

This message is sent to all scripts attached to the renderer. OnBecameVisible and OnBecameInvisible are useful to avoid computations that are only necessary when the object is visible. The Scene view camera in the Unity Editor is treated like a regular camera for visibility checks, so `OnBecameInvisible` can be called when objects are visible in the Scene view, even if the application isn't running. Scripts that execute in Edit mode can check [Application.isPlaying](/engine/6000.0/script-reference/unityengine/application/isplaying-1.md) before running important logic in `OnBecameInvisible` to avoid unintended behavior in the Editor. `OnBecameInvisible` can be a [coroutine](/engine/6000.0/manual/scripting/object-oriented-development/coroutines-section/coroutines.md).

### Examples

```csharp

// Disables the behaviour when it is invisible

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    void OnBecameInvisible()
    {
        enabled = false;
    }
}
```
