# MipmapLimitDescriptor

> Determines whether a texture uses a mipmap limit, and which mipmap limit the texture uses, when you create the texture using a constructor.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public struct MipmapLimitDescriptor
```

## Constructors

| Constructor                                                                                                                      | Description                          |
| -------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------ |
| [MipmapLimitDescriptor(System.Boolean,System.String)](/engine/6000.0/script-reference/unityengine/mipmaplimitdescriptor/ctor.md) | Creates a new MipmapLimitDescriptor. |

## Properties

| Property                                                                                              | Description                                                                                                                        |
| ----------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------- |
| [groupName](/engine/6000.0/script-reference/unityengine/mipmaplimitdescriptor/groupname.md)           | The [TextureMipmapLimitGroup](/engine/6000.0/script-reference/unityengine/texturemipmaplimitgroups.md) to use the mipmap limit of. |
| [useMipmapLimit](/engine/6000.0/script-reference/unityengine/mipmaplimitdescriptor/usemipmaplimit.md) | Enables or disables the texture using a mipmap limit.                                                                              |
