# Triangles

> Mesh is made from triangles.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Triangles = 0
```

### Remarks

Each three indices in the mesh index buffer form a triangular face.

Additional Resources: [Mesh.SetIndices](/engine/6000.0/script-reference/unityengine/mesh/setindices.md) function.
