# Quads

> Mesh is made from quads.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Quads = 2
```

### Remarks

Each four indices in the mesh index buffer form a quadrangular face. Note that quad topology is emulated on many platforms, so it's more efficient to use a triangular mesh. Unless you really need quads, for example if using DirectX 11 tessellation shaders that operate on quad patches.

Additional Resources: [Mesh.SetIndices](/engine/6000.0/script-reference/unityengine/mesh/setindices.md) function.
