# Points

> Mesh is made from points.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Points = 5
```

### Remarks

In most of use cases, mesh index buffer should be "identity": 0, 1, 2, 3, 4, 5, ...

Additional Resources: [Mesh.SetIndices](/engine/6000.0/script-reference/unityengine/mesh/setindices.md) function.
