# skinWidth

> Used when set to MeshCollider.inflateMesh to determine how much inflation is acceptable.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

> **Warning:**
>
> **Deprecated.** MeshCollider.skinWidth is no longer used.

```csharp
public float skinWidth { get; set; }
```

### Remarks

Larger values will decrease the accuracy of the generated mesh. Smaller values may not allow PhysX to generate a convex mesh. The value must be larger than 0.
