# Length

> Number of Mesh data elements in the MeshDataArray.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int Length { get; }
```

### Remarks

Additional Resources: Index operator, [Mesh.MeshData](/engine/6000.0/script-reference/unityengine/mesh/meshdata.md).
