SetSubMesh(int, SubMeshDescriptor, MeshUpdateFlags)
Sets the data for a sub-mesh of the Mesh that Unity creates from the MeshData.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void SetSubMesh(int index, SubMeshDescriptor desc, MeshUpdateFlags flags = MeshUpdateFlags.Default)
Parameters
The index of the sub-mesh to set data for. See subMeshCount. If you specify an out of range index, Unity throws an exception.
Sub-mesh data.
Flags controlling the function behavior. See MeshUpdateFlags.
Remarks
See Mesh.SetSubMesh for more information on setting sub-mesh data. If you call this method on a read-only MeshData, Unity throws an exception.