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Unity Engine


GetIndices

Populates an array with the indices for a given sub-mesh from the MeshData.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

GetIndices(NativeArray<ushort>, int, bool)

Populates an array with the indices for a given sub-mesh from the MeshData.
public void GetIndices(NativeArray<ushort> outIndices, int submesh, bool applyBaseVertex = true)

Parameters

The destination indices array.

submesh

The index of the sub-mesh to get the indices for. See subMeshCount.

applyBaseVertex

If true, Unity will apply base vertex offset to the returned indices. The default value is true.

Remarks

The destination array must have enough elements to hold the index buffer of the given sub-mesh. See GetSubMesh and SubMeshDescriptor.indexCount. Additional Resources: Mesh.GetIndices, subMeshCount, GetSubMesh.

GetIndices(NativeArray<int>, int, bool)

Populates an array with the indices for a given sub-mesh from the MeshData.
public void GetIndices(NativeArray<int> outIndices, int submesh, bool applyBaseVertex = true)

Parameters

The destination indices array.

submesh

The index of the sub-mesh to get the indices for. See subMeshCount.

applyBaseVertex

If true, Unity will apply base vertex offset to the returned indices. The default value is true.

Remarks

The destination array must have enough elements to hold the index buffer of the given sub-mesh. See GetSubMesh and SubMeshDescriptor.indexCount. Additional Resources: Mesh.GetIndices, subMeshCount, GetSubMesh.