# Mesh()

> Creates an empty Mesh.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Mesh()
```

### Examples

```csharp
// Create a new Mesh and assign it to the Mesh filter
using UnityEngine;

public class ExampleClass : MonoBehaviour
{
    void Start()
    {
        Mesh mesh = new Mesh();
        GetComponent<MeshFilter>().mesh = mesh;
    }
}
```
