# Pow(float, float)

> Returns f raised to power p.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static float Pow(float f, float p)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): **** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) |             |

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        print(Mathf.Pow(6, 1.8f));
    }
}
```
