# MatchTargetWeightMask(Vector3, float)

> MatchTargetWeightMask contructor.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public MatchTargetWeightMask(Vector3 positionXYZWeight, float rotationWeight)
```

### Parameters

**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)): Position XYZ weight.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Rotation weight.
