# Tile

> Repeat the texture along the line, based on its length in world units. To set the tiling rate, use Material.SetTextureScale.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Tile = 1
```
