# DistributePerSegment

> Map the texture once along the entire length of the line, assuming all vertices are evenly spaced.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DistributePerSegment = 2
```
