# generateLightingData

> Configures a line to generate Normals and Tangents. With this data, Scene lighting can affect the line via Normal Maps and the Unity Standard Shader, or your own custom-built Shaders.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool generateLightingData { get; set; }
```

### Examples

```csharp
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(LineRenderer))]
public class ExampleClass : MonoBehaviour
{
    private LineRenderer lr;

    void Start()
    {
        lr = GetComponent<LineRenderer>();
        lr.material = new Material(Shader.Find("Standard"));
        lr.generateLightingData = true;

        // Set some positions
        Vector3[] positions = new Vector3[3];
        positions[0] = new Vector3(-2.0f, -2.0f, 0.0f);
        positions[1] = new Vector3(0.0f, 2.0f, 0.0f);
        positions[2] = new Vector3(2.0f, -2.0f, 0.0f);
        lr.positionCount = positions.Length;
        lr.SetPositions(positions);
    }
}
```
