# LightShape

> Describes the shape of a spot light.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** This property has been deprecated. Use LightType.Spot, LightType.Pyramid, or LightType.Box instead.

```csharp
public enum LightShape
```

## Fields

| Value                                                                        | Description                                                                                                                                      |
| ---------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ |
| [Box](/engine/6000.0/script-reference/unityengine/lightshape/box.md)         | The shape of the spot light resembles a box oriented along the ray direction.                                                                    |
| [Cone](/engine/6000.0/script-reference/unityengine/lightshape/cone.md)       | The shape of the spot light resembles a cone. This is the default shape for spot lights.                                                         |
| [Pyramid](/engine/6000.0/script-reference/unityengine/lightshape/pyramid.md) | The shape of the spot light resembles a pyramid or frustum. You can use this to simulate a screening or barn door effect on a normal spot light. |
