# Hard

> Cast "hard" shadows (with no shadow filtering).

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Hard = 1
```

### Remarks

Additional Resources: [light component](/engine/6000.0/manual/lighting-overview/lighting-birp/class-light.md).
