# ForceVertex

> Force the Light to be a vertex light.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
ForceVertex = 2
```

### Remarks

This option is good for background or distant lighting. Additional Resources: [light component](/engine/6000.0/manual/lighting-overview/lighting-birp/class-light.md).
