# Advanced

> When enabled, you can configure the filtering settings for the Progressive Lightmapper. When disabled, the default filtering settings apply.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Advanced = 2
```

### Remarks

In Advanced mode, you can manually configure the selected filter kernel for individual lightmap targets: Ambient Occlusion, direct lighting, and indirect lighting.
