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Unity Engine


Advanced

When enabled, you can configure the filtering settings for the Progressive Lightmapper. When disabled, the default filtering settings apply.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
Advanced = 2

Remarks

In Advanced mode, you can manually configure the selected filter kernel for individual lightmap targets: Ambient Occlusion, direct lighting, and indirect lighting.