# filteringGaussRadiusIndirect

> Deprecated, Use LightingSettings.filteringGaussianRadiusIndirect instead. Specifies the method that the Progressive Lightmapper uses to reduce noise in lightmaps. (Editor only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** LightingSettings.filteringGaussRadiusIndirect is deprecated. Use filteringGaussianRadiusIndirect instead.

```csharp
public int filteringGaussRadiusIndirect { get; set; }
```

### Remarks

Options are None, Automatic, or Advanced.

This setting affects lightmaps generated by the Baked Global Illumination system. It only applies to the the Progressive Lightmapper.

When Unity serializes this LightingSettings object as a [Lighting Settings Asset](/engine/6000.0/manual/lighting-overview/lighting-reference/class-lighting-settings.md), this property corresponds to the **Filtering** property in the Lighting Settings Asset Inspector.

Additional Resources: [Lighting Settings Asset](/engine/6000.0/manual/lighting-overview/lighting-reference/class-lighting-settings.md).
