# shadowBias

> Shadow mapping constant bias.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float shadowBias { get; set; }
```

### Remarks

Shadow caster surfaces are pushed by this world-space amount away from the light, to help prevent self-shadowing ("shadow acne") artifacts.

Additional Resources: [Light.shadows](/engine/6000.0/script-reference/unityengine/light/shadows.md), [Light.shadowNormalBias](/engine/6000.0/script-reference/unityengine/light/shadownormalbias.md) properties.
