# renderingLayerMask

> Determines which rendering LayerMask this Light affects.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int renderingLayerMask { get; set; }
```

### Remarks

When using a Scriptable Render Pipeline, you can specify an additional rendering-specific LayerMask. During shadow passes, this filters Renderers based on the Light and the Renderers rendering LayerMask.
